![]() 36k for a mule on a resource rich map mid game? Most auctions end appropriately valued (claim 18-30k-sabotage 10-20k), but occasionally the AIs will not bid on an auction until I do. ![]() The AI seems to put on clown shoes from time to time. ![]() It feels like you are forced to use secondary buildings to win.Īuctions. ![]() I've never won a game that I hadn't massively upgraded production with the E-lab. CEO level I would expect it, but Manager? I can eek out a win perhaps 1/7. To have an AI that upgrades on par with, if not faster than, the very best players of the game like Cubit. you're the last, and down by at least an upgrade. In my skirmishing, I've found that you don't take on ~35K for even a semi-optimal spot, the AI has you beat and you know it. it tells me that that specific strategy (HQ perks) could be considered OP. If the AI chooses a power robo expand in <20 seconds a disproportionate amount of time. My assumption being that the AI will play with an optimum strategy to learn from. I presume that a skirmish -v- AI represents the (multiplayer) game in a vacuum where a true balance would be demonstrated. I've also noted that the AI chooses robo close to 60% of the time (if not more), with several matches seeing all 3 AIs choose robo regardless of resource distribution. Makes for a damned steep learning curve, possibly too steep for brand new players. but that AI goes for the jugular every time. IMO, making a resource scarce for a monopoly run should be in some way balanced a little better that a player who chooses to NOT take on debilitating debt can still found and have a fighting chance. I've seen resource distribution mentioned in the forums before and I'll echo it, not really wanting to beat a dead horse with feast or famine. The AI is so good (perhaps a little too good) at stomping and claiming resources that when one founds, you can find yourself in a lost cause 30 seconds into a game with no way to recover. I read about returning claims in the forum post by Blues, but it wasn't addressed in the tutorial, and have yet to figure it out. Losing 30% of your production capacity due to an inadvertent mistake with no way to correct is basically a game ender. No way to recover from a bad click, compared with the old cancel claim before the building landed. The "insta-claim" mechanic can make or break you when resources are scarce vice the old way where it was a claims race. The updates have definitely made each HQ more nuanced, with founding center stage and incredibly critical. I felt that it could be condensed with a basic outlay of building placement perks, overview of black market items by animations, and then off to an semi easy map with resource distribution to fit each HQ type. Some mechanics had to be discovered before being addressed by the robot guide. I thought the tutorial felt light in the information presented and didn't scale to match the AI. 3 AI, medium, random, standard.ĭat AI doe. I read through the beta updates, checked the forums, played through the tutorial, then hit the skirmish. The game looks fantastic and the animations are on point. I started with OTC last March, now I'm back playing and I thought I'd offer some observations from a new/not-so-new perspective.
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